Sit everyone in a circle. Whisper a long phrase to one person. They, in turn, whisper what they heard to the next person, and so on. The last person announces what they heard.
PRIZE IN A LOOP
On the table there are 2 prizes (e.g. an apple and a candy) over them there stands a stool. From the stool hang down two loops. The player must put his/her hand in them to take the prize. One of the players holds the ends of the laces with the loops in his/her hands. The second player tries to grab the prizes. The player who is caught by his hand looses one point as well as his opponent who doesn't succeed in tightening the loop. If the first player tightens the loop before the other touches the prize he also looses a point.
RACE
The players run over the blocks of wood in zigzag line riding a broom. The blocks of wood are at the distance of 2-3 m from each other. The player who runs the distance the first and doesn't topple over the blocks of wood is the winner.
VISITING THE GRANDMOTHER
There are 2 teams (6 players each) in this game. The leader is "a grandmother". She sits at a table. On the table there is a tea-pot, two cups, two dishes with cookies. At the leaders command the grandchildren one at a time come to "the grandmother", greet her politely, ask her how does she feel, pour out a cup of tea take a cookie and thank "the grandmother". "The grandmother" chooses the kindest, the politest and the fastest "grandson/daughter" and gives him/her the prize.
THE MOST PRACTICAL LADY
Pour some wheat, peas, oats, beans etc. into the basin. All the ladies sit around the basin. They are blindfolded. Their task is to pick out as many peas as possible in one minute. The lady who manages to pick out the greatest number of peas is the most practical one.
MUSIC CHAIR
It's probably the most popular game. Put several chairs in a circle with their backs inside. The number of the chairs must be less by one than the number of the players. As the music plays the players walk round the chairs. As the music stops, the players try to take their places on the chairs. The player who hasn't taken the place is out. After that take away one chair (as the number of players became less by one). The player who remains the last in the game is the winner. Sometimes you may change this game a little bit. As the music stops, the player, who hasn't taken the place, sits down on the lap of any player. Then one more chair is taken away. The game goes on until all the players sit on the lap of each other.
WHO HAS THE RING?
Take a little ring, pass string or fishing line through it so as to make a large circle with the ring on it. The players sit around the circle holding it in their hands. The leader is out of the circle. On hearing the signal the players pass the ring along the string round the circle. If the leader notices the ring in someone's hands, the player who has it becomes the leader.
BLIND MAN'S BUFF ON THE SPOT
The leaders is blindfolded and placed in the middle of the room. All the players choose their places at any piece of furniture (at the chair, table, sofa etc). Then "the blind man" turns around for several times and starts his search. All the rest players try not to be caught by him. But at the same time they mustn't leave their places. They are only allowed to squat, to bow, to climb on to their pieces of furniture etc. Anyway they must touch their places at least with the fingers or toes. Those who come off their places are out. The task of "the blind man" is not only to touch the player, but also to recognize him/her. If "the blind man" mistakes in identifying the person, all the rest clap their hands and the game goes on.
WHO IS THE MOST ATTENTIVE?
The players get into a circle and fulfill the commands of the leader. But they must fulfill only those commands which begin with the word "Kid". For example: "Kid, squat!" "Kid, link your arms!" "Stand apart!" The player, who fulfils the last command is out.
PASS THE BALLOON
Players are in a circle. They pass the balloon to each other behind their backs, trying not to hold it for a long time in their hands. Then after the signal the player who has a balloon in his hands is out of the game.
MUDDLE
There are 2 teams in this game. The players of the first team stand with their backs to the other team. Meanwhile the players of the second team take each other by the hands and get into a circle. They begin "to tangle" (to step over each other's hands so as to make a tangled ball). While "tangling" the players mustn't let each other's hands go. The players of the first team must "untangle" this ball.
WOLF AND HARE
The players choose the leader and sit down on the ground in a circle. The leader slowly walks round the circle from the outside. As he/she walks he/she touches each player saying "wolf" or "hare". If the player is called "wolf" he/she stands up and runs down the leader, while the leader tries to take up the vacant place of the "wolf". If the leader takes up the vacant place, "the wolf" becomes the leader.
CITIES
Draw some circles (1,5 m in diameter) on the ground. The circles are at the distance of about 2 m from each other. Each circle has the name of the city: Moscow, Washington, Berlin etc. The number of the circles is less by one the number of the players. At the instructor's command the players take up their places in the circles. One of the players has no "the city" of his/her own. He/she is a leader. The object of the leader is to occupy any of the vacant cities. The object of the players is "to tease" the leader. They decide upon their exchanging the cities behind the leader's back with the help of the gestures and run to each other's circles. In this moment the leader can take up any of these circles. The player who "looses" his/her circle becomes the leader.
BLIND MAN'S BUFF
The instructor holds an open umbrella in his/her hands.
- Kid, my umbrella longs to fly away. It longs to travel. Those, who are not afraid, follow me!
All the children stand under the instructor's umbrella. They are whirling to the music with the leader. Then it gets dark. (The instructor switches off the light.) Strange sounds are heard. (The instructor imitates animals' cries.)
- Where we are? It seems to me we are in jungles. Let's listen to the sounds. The trees want to tell us something. Can you hear? They propose us to play blind man's buff. But this game is not a usual one. (The children are given the masks of animals - bear, wolf, panther, monkey etc.)
- Who are you now? What tale have you remembered?
- "Jungle Book"!
- Right you are! Your leader is Mawgli, all of you - are his friends. Mawgli must remember the masks of the players. When he catches one of the players he must recognize the player by his/her mask. All the players may attract leader's attention by the sounds. But the players may only utter the sounds of the animals the masks of which they have. e.g. "the panther" may utter "mew", "r-r-r", "the snake" - "sh-sh-sh" etc.
You may make this game more difficult. All the children take different noise making and musical instruments: pipes, rattles, bells, mouth organs etc. The leader must recognize the players by the sounds of their instruments. The players exchange the instruments every round.
SQUIRRELS, NUTS, CONES
Divide players into groups of three. The first player in each team is "a squirrel", the second is "a nut", the third is "a cone". Each team, which consists of "a squirrel, a cone", and "a nut" links their arms, forming a little circle. The leader is in the center of the playing ground. The leader cries: "Squirrels!" and all the players named as "squirrels" must exchange their places. While they are changing the leader tries to occupy any of the vacant places. If he/she manages to do it he/she becomes "the squirrel" and the former "squirrel", who has no place becomes the leader. At the command "Nuts!" or "Cones!" The players exchange the places accordingly. When the game is in full swing the leader may command: "Squirrels, nuts, cones!" Then all the players must exchange their places. Here you may stop the game.