All the players are given the sheets of paper with the figure (1 or
2). The number of the sheets of paper with the figure 1 is equal to the
number of sheets of paper with the figure 2. The players choose the
leader - the main thief. He/she goes out of the room. The players who
are in the room hide any object there. The leader's task is to find it.
He/she tries to find the object with the help of the players-thieves
(they have figure 1 on their sheets of paper). The players-thieves show
place where the object is hidden by their eyes. The task of the
detectives (they have figure 2 on their sheets of paper) is to watch the
players and find the thieves among them. The game is over when the
hidden object is found or when all the thieves are "caught" by the
detectives.
Determine the Length
Claps
Familiar Noises
Thieves and Detectives
Blind Money-Changers
Take as many coins of different value as possible. Give them to 2
players so that each of them has one and the same sum. Both players are
blindfolded. One player gives a coin to the other. He/she must change
it. Then they exchange the roles. They exchange the roles again and
again. All the time the players check up the work of each other. In a
fixed number of leads the game is over. The players move away their
fillets and count the money they have. If both players have the same
sums they had before the game started, both of them are winners.
Otherwise both players loose the game.
What Is My Name
Don't Imitate!
Bank Account
Where Is the Clock?
All the players are blindfolded. The leader hides the alarm-clock
somewhere in the room. The players (not more than 4) stand along the
wall. They listen to the ticking of the clock and cautiously walk in the
direction of the ticking. The leader noiselessly changes the location
of the clock 2-3 times. The player who comes to the clock nearer than 1m
gets a point. The player who has the greatest number of points wins.
"Yes" and "No" in Bulgarian
Neighbor's Hand
Shadows
Cabbage
Wrap up the prize in paper. Paste a sheet of paper with the riddle on
the wrapping. Wrap up the prize once again. Do it 10 times. The players
get into a circle. The instructor gives the wrapped up prize to one of
the players. The player takes away the 1st wrapping, reads the riddle to
him/herself. If he/she answers the riddle he/she says answer aloud. The
player who answers this riddle has the right to take away the next
wrapping, etc. The player who manages to answer all the riddles is the
winner.
Loading the Van
Two Signals
Nose, Nose, Nose, Mouth
Guess the Word
The instructor names one word. It may be the name of the person whose
birthday it is, or any of the nouns, e. g. "holiday". The instructor
has some prizes in the sac. The number of the prizes is equal to the
number of the letters in the word the instructor has named. The name of
the first prize begins with the letter "h" (the first letter of this
word), the name of the second prize begins with the letter "o", the
third - with the letter "l" etc. The instructor asks: "What is there in
my sac the name of which begins with the letter "h"?" The players try to
guess. The player who guesses gets this prize. Then the players try to
guess what is there in the sac the name of which begins with the letter
"o" etc. If the instructor names the word "holiday" in his/her sac there
may be the following prizes: a toy hen or hedgehog, an orange, a
lollipop, an ink-pad, a toy drum, an apple, a package of yogurt.
Sometimes its not easy to guess what kind of prizes are there in the
sac. That's why the instructor may help the players saying: "eatable -
uneatable" etc.
Not to the Point
What Is the Volume?
Fishes, Animals, Birds
Familiar Noises
All the players sit not far from the leader. Standing with their
backs to the leader, the players must guess the source of noise. The
leader makes different kinds of noises and sounds with the help of
different objects.
Party's Surprise
Determine the Length
Claps
Bank Account
The players are given the glass jars. The jars are closed. In the
jars there are the double folded banknotes of different denomination.
The task of the players is to count the sum of "account" without opening
"the bank".
Guess!
What Is My Name
Don't Imitate!
Shadows
Put a white sheet on the wall. One of the players sits down on the
chair facing the sheet. At the opposite wall of the room is a lamp on
the table. All the players walk between the lamp and the guesser in
turn. The guesser must recognize the players by their shadows. (He/she
mustn't look back). The players try to change their shadows: they raise
the shoulders, stoop or change the hair dress. The player who is
recognized becomes the guesser in the following round.
Cake-Concert
"Yes" and "No" in Bulgarian
Neighbor's Hand
Nose, Nose, Nose, Mouth
The players get into a circle. The leader is in the center of it.
He/she is speaking: nose, nose, nose, mouth. On speaking the first three
words he/she touches the nose; but on speaking the word-mouth he/she
touches any other part of the head instead of the mouth. The players
mustn't repeat the wrong movements. They must do everything the leader
says. The player who is mistaken is out of the game. The most attentive
is the winner.
Merry Train
Loading the Van
Two Signals
Fishes, Animals, Birds
The leader points at the players in turn, speaking as though
mechanically: fishes, animals, birds. And suddenly he/she points at one
of the players not in turn: "animals!" In 3 seconds this player must
name any of the animals. If the player makes mistakes (names the fish or
the bird instead of the animal) or can't remember the name or names the
animal which was already mentioned, he/she becomes the leader.
Artists
Not to the Point
What Is the Volume?
Claps
The players get into a circle. They stand at the distance of
stretched arms from each other. The leader is in the center of the
circle. He/she counts aloud: one, two, three etc. The players get ready
to clap their hands. But they may clap their hands only when the leader
names the number which ends at 5 or is divisible by 5. The leader tries
to confuse the players. He/she claps his/her hands not in time. The
player who is not attentive pays forfeits. Repeat the game for several
times. The game may become more difficult by introduction of the new
numbers - 3, 4, 6 etc.
Cinema
Party's Surprise
Determine the Length
Don't Imitate!
Put 5 identical items on the table. Round the table there are the
players (not more that 7) and the leader. Each player has an unsharpened
pencil in his/her right hand. The leader names one of the items and
quickly puts his/her own pencil near it. The players must put their
pencils near this item at the same time with the leader. Suddenly the
leader names the item, but puts his/her pencil near the other. The
players mustn't imitate the leader. They must put their pencils near the
item that was named by the leader. Those who make mistakes are out of
the game for 3 leads. The tempo of the game grows little by little. On
the table there appear new items. The number of them may be about 10-15
(it depends on the reactivity of the players). The player who is often
mistaken pays forfeits.
Portrait
Guess!
What Is My Name
Neighbor's Hand
The players get into a circle. The leader is walking in the center of
it. The leader comes to one of the players and says: "Hands up!" This
player must stand still, but both of his/her neighbors (on the right and
on the left) must raise their hands. The neighbor on the right raises
his/her left hand. The neighbor on the left raises his/her right hand.
The player who is mistaken becomes the leader. Before the game begins
the leader rehearses with the players so that everybody understands what
hand to raise.
Who Is a Monkey?
Cake-Concert
"Yes" and "No" in Bulgarian
Two Signals
Those who want to get a prize form up in a line. Their task is to
raise and lower the right hand at one whistle quickly. At two whistles
they mustn't raise the hands. The players who make mistakes are out of
the game. The most attentive gets the prize.
Gallows
Merry Train
Loading the Van
What Is the Volume?
To guess the volume of the non-standard vessel in cubic cm. The player who guesses is the winner.
From City to City
Artists
Not to the Point
Determine the Length
The players' task is to determine the length of the ribbon (in cm),
which hangs under the ceiling. Hang up a little weight to the end of the
ribbon. The player who determines the length correctly is the winner.
Cities
Cinema
Party's Surprise
What Is My Name
Put a big, beautiful doll on the eminence, so that everybody can see
it. Under its arm put an envelope with the sheet of paper with the name
of the doll. Near the doll put a beautiful sac with the inscription
"Prize". Hang the poster on the wall. Get ready some pencils and some
sheets of paper for answers. The prize is given to the winner. If there
are several correct answers, the prize is raffled off among the winners.
Forfeits
Portrait
Guess!
"Yes" and "No" in Bulgarian
The players get into a circle. The leader is in the center. He/she speaks to the players: " You know that many gestures are international, for example, some gestures of threat. But there are some differences in the sense of one and the same gestures in different countries. So, Russian people shake their heads in token of negation. But the Bulgarian, on the contrary, shake their heads in token of consent, while they nod their heads in token of negation. Now I want to ask you some questions in Russian, but you must answer them in Bulgarian". You may ask the following questions: Have you had dinner today? Do you like to dance? Do you know the name of the person next to you?
CHIEF ACCOUNTANT
WHO IS A MONKEY?
CAKE-CONCERT
Loading the Van
6-8 or 10-12 players may take part in this game. The players form up a
line. Behind them there is a row of chairs. The players sit down on
them. The leader says: "Imagine, that in a branch-line there stands an
empty van. You must think of the name of goods with which you may load
the van. "Then the players pronounce their variants in turn. The players
name different things: cotton, vegetables, chairs, a cow etc. The
leader loudly repeats each word pronounced by the players so as the
audience can hear it. It's a kind of training. Before the beginning of
the game the players stand up. The leader speaks out the rules of the
game: 1) The name of the goods must begin with the letter suggested by
the leader. 2) The time for thinking of the answer is limited. The
player who can't think of the answer within the limits pays the forfeit,
sits on the chair and drops out of the game. 3) On having asked all the
players, the leader names another letter of the alphabet and the game
goes on. 4) At the end of the game the winners get the prizes.
Good Nose
Gallows
Merry Train
Not to the Point
The leader asks the players different questions. The player who is
asked a question must give on answer which is not related to the
question. The leader, for example, asks: "Do you like our party?" and
the player answers "I went to the cinema" etc. The player who answers
this question "yes" or "no" or "I don't know" pays the forfeit. The game
is played at a rapid rate. If the player doesn't answer the question
while the leader counts "one, two, three", he/she pays the forfeit. The
leader mustn't ask one and the same person more than 3 questions
running. The leader tries to confuse the players c.f. The leader asks:
"Do you like our party?" The player answers: "The weather is bad". The
leader provokes him/her asking: "Is the weather bad?" The player answer
"yes". As it is against the rules the player must pay forfeit (or
fulfill the leader's task).
Self-Portrait
From City to City
Artists
Party's Surprise
Put a large, beautifully painted box on a raised place or hang it
under the ceiling. Near the box on the wall hang a poster proposing the
players to guess what is there in the box. The players write their
variants of answers on the sheets of paper and put them into a little
box, which is situated not far from the poster (sheets of paper and
pencils are on the table near the poster). The players mustn't touch,
weigh or look inside the box. This game usually lasts for 30-40 minutes.
Then all the answers are given to the jury. The jury chooses the
winner. The answers may be different because the players are not given
any descriptions of the object in the box. In this game the answers are
based on the mere guesswork. Sometimes no one of the players gives the
right answer. In this case the jury tries to find the most similar
answer. If there are several right answers the jury distributes the
contents of the box among the players whose answers are right.
Elephant
Cities
Cinema
Guess!
One of the players is out of the room. All the rest think of the
subject for him/her to guess. For example, they think of a red rose,
which is among other subjects in the room. The guesser returns to the
room and begins to ask questions trying to guess the subject by its
characteristics. Other players answer his/her questions briefly: "yes"
or "no". The guesser must formulate the questions precise so as it would
be possible to answer "yes" or "no". The guesser may, for example, ask
the following questions:
- It this subject animate?
- Is it a piece of furniture?
- Does it smell? etc.
The guesser who guesses the subject with the help of the least number of questions wins the game.
Spoiled Telephone
Forfeits
Portrait
Cake-Concert
Serve a cake cut into pieces. In each piece there is a little flag
with the number. As the guests have taken the pieces, the host(ess)
announces that the numbers on the flags mean the following tasks:
- to sing a song;
- to recite a poem;
- to ask a riddle;
- to perform a dance;
- to perform a pantomime.
How Wonderful It Is to Be an Animal
Chief Accountant
Who Is a Monkey?
Merry Train
This game is enjoyed by grown-ups as well as by children. Get ready
the cards with the tasks beforehand. At the party suggest your guests to
travel by "the merry train". All the guests who sit at the table are
passing the envelope with the cards around the table. While passing the
envelope they all together recite any poem about the train. As the rhyme
finishes, the guest who has the envelope in his/her hands must take a
card with the task out of the envelope.
Samples of tasks for children:
- Sing a song.
- Say to the player next to you on the right: "What wonderful ears you've got!"
- You are a kangaroo. With the small box between the knees jump around the table.
- Draw a horse, being blindfolded.
- Say any tongue twister 3 times.
- Sit on a stool. Grab a small box which stands at one of the hind legs of the stool with the teeth. (Do not touch the floor with the hands and feet!)
- You are a butterfly. Show how you fly!
- You are a bird. Show how you brood, how you fly for the feeding, how you feed the nestlings.
- You are a rooster. Show how you dig the ground, find the corn and call the hens.
- You are a train. Show how you get in and depart.
- Put three candies into the mouth. Eat them!
- Receive a prize!
- Tell a funny thing.
- Perform a dance of little swans ("Swan Lake")
- Sing a song.
- Kiss the guest next to you on the right.
- Perform a lezginka dance sitting on the chair.
- Pay a compliment to a hostess.
- Persuade the guest next to you on the right to drink a glass of wine.
- Organize a choir out of all the guests. Sing a couplet of any song in a choir.
- Make an appointment for any of the guests.
- Give a smile to all the guests.
- Eat lemon slices smiling!
- Drink a wine-glass of tea with pickled cucumber and say how tasty it is.
- Propose a toast to all the present guests.
Good Nose
Gallows
Artists
The first player draws any detail of the future picture on the sheet of paper so that the other players can't guess what is drawn. Then this sheet of paper is given to the next player. He/she continues to draw. Each player has a felt-tip-pen of his/her own color. The sheet of paper is returned to the first player. He/she says what he/she intended to draw.
Eatable-Uneatable
Self-Portrait
From City to City