Place notes inside un-inflated balloons, 1 or 2 of the notes should indicate that this balloon is a winner. Inflate the balloons and hang them around. Let each child pick a balloon then pop it to see if their note is a winner.
SLEEPING PIRATE
All the children (except one - The Pirate) sit Cross Legged on the floor in a circle. The pirate sites Cross-legged in the middle of the circle, blind-folded, with a large bunch of keys on the floor in front of him. A child is nominated to creep up and take the keys and then return to their place, without the pirate hearing them. The Pirate has three goes to point to where he thinks the raider is. If he is successful, the raider becomes the Pirate.
PASS THE ORANGE
Arrange for teams of about 8 to stand in a line, one behind the other (arranged boy, girl, boy,...). Give each team an orange which the first person should tuck under his chin. This should be passed to the person behind. When the orange gets to the last person, they come to the front of the line and start again. The winning team is the first one which gets their starting person to the front again.
STATIONS
Everyone stands a circle (except one who is standing in the middle) and has been told to remember a different station name. The person in the middle calls out two names. The stations have to change places quickly, before the person in the middle can get to one of the empty spaces. Who ever is left without a place is the person in the middle for the next game.
MUMMIES
Split the party goers into teams of three and give each team a toilet roll. Two persons then wrap the third in the toilet roll so that they look like an Egyptian Mummy. The winning team is the one who in a set time (say 2 minutes) have the neatest and most covered Mummy.
BRITISH BULLDOG
This game can get rough. All the players (except one) line up at one side of the playing area. The remaining player (The Bulldog) stands in the middle. When he is ready, he shouts "Go" and all the other players have to get to the other side without being caught. Any player the The Bulldog can lift off the ground while he shouts "British Bulldog", joins him in the middle as a Bulldog. On subsequent runs, the Bulldogs may work together. The winner is the last one to be caught.
PORT AND STARBOARD
On the command (from the list below) the children have to do the appropriate action. After a while, start removing the last player to comply, until only one remains.
- Port (run to one side to the area)
- Starboard (run to the other side)
- Captains Coming Aboard (Stand to attention and Salute)
- Submarines (lie on the floor)
- Hoist the Mainsail (run on the spot - like climbing the rigging)
- Mess Deck (Sit cross legged on the floor - ready for lunch)
- Davey Jones (Climb a tree, stand on a chair - anything so that you are not on the floor)
- Up Periscope (Stand up straight and old hands to eyes as though looking through binoculars)
POSTMAN'S KNOCK
All the boys gather in a group and each takes a card with a sequential number (One, Two, Three etc). The girls do the same. The boys then form a line (shoulder to shoulder) facing the girls who are in a similar line. (Players should NOT stand in order. First a girl calls out a number and the boy with that number goes across to kiss her. Then a boy calls out a number and the girl with that number goes and kisses him.
LISTEN AND MOVE
Place party shapes on the floor in a circle. For example if your theme is Knights the shapes could be shields, swords, and castles. Kid walk around circle while listening to music. If the music is loud the children move fast. If the music is quiet the children move slow. If the music stops, the children stop on the closest shape. Young children like to play it this way. To make it more challenging for older children have 1 less shape than the number of children. Continue remove shapes as the children are 'out'.
MUSICAL STATUES
This is like Musical Chairs, but when the music stops, the players have to keep still. Anyone who moves, quivers, shakes etc is out. The winner is the last one still playing.
MEMORY GAME
On a tray, place about 10 to 15 small items (e.g. pencil, watch, comb, shoe lace, spoon, toy car, etc.) and cover with a cloth. Sit everyone in a circle. Place the tray in the middle of the circle and remove the cloth for 60 seconds. Everyone has to remember the objects. When the time is up, replace the cloth. In turn, each person has to name an object on the tray. The first person to fail to name an object, repeat an object or name something not on the tray is out. The tray is then removed and some or all of the objects replaced, and the game re-started with the person following the one who is out. If the game is too easy for the group, add more objects or reduce the time.
MUSICAL CHAIRS
The old favorite. With one fewer chairs than people, a short snippet of music is played while the people move around the room. When the music stops everyone tries to sit on a vacant chair. (Only ONE person per chair) The person who doesn't find a chair is out. One chair is taken away and the game continues until only one person (The Winner) is left.
THE CHOCOLATE (OR JELLY) GAME
Sit everyone in a circle and place a tray in the middle with a hat, scarf, gloves, knife and fork, die and a wrapper bar of chocolate.
In turn, players throw the die. If they throw a SIX, they must put on the Hat, Scarf and Gloves before they start to unwrap the chocolate with the knife and fork, ad then start to eat it.
To speed up the game add a second die and require a Double SIX.
The Jelly Variation is to turn out a set jelly onto a plate and eat it with the knife and fork.
PASS THE PARCEL WITH FORFEITS
As above but every layer contains a forfeit (such as Sing a song, Eat a teaspoon of Mustard, have your belly button filled with water).
PASS THE PARCEL
Wrap a bar of chocolate (or some other gift), in a layer of paper. Now wrap it in another layer and repeat until you have about 10 layers. Finally wrap it in gift paper (so it looks nice).
Sit everyone in a circle and play a short snippet of music. When the music stops, the person holding the parcel removes ONE layer of wrapping. Repeat until the last layer of wrapping has been removed.
The winner keeps the present.