POOR PIGGY

Tie up the corners of the pillow with the string. Draw a snout and eyes on it. Tie a ribbon round the "neck". Get into a circle and start the piggy going around from player to player. As the music plays the piggy is passed around the circle. As the music stops, the player who was the last in passing the piggy says "oink-oink" and gets a prize from a bowl, standing in the center of the circle.

FEED A FRIEND

HEN

HOW MANY CANDIES?

LONG ARM

There are 3 empty 0,33 L cans on the floor. 3 players stand by them. Then the leader asks them to take as long step as possible. After that the players are asked to take their cans on the spot, without touching the floor with the hands and knees.

WHO IS THE DEFTEST?

BURGLAR

BAD PAINTERS

HEAD, HAND AND FEET

This game is a kind of little race. You must pass the distance of 10-20 meters long with the book on your head, having a glass full of water in your left hand and a broom in the right. At the same time you must roll a ball with your feet. The fastest is the winner.

HOLD THE HANDS

HOP-DOP

BUILDER

DISCOVERER

At first the players are asked to "discover" a new planet, i.e. to blow up the balloon as soon as possible, and then "to inhabit" this planet with the inhabitants, i.e. to draw on balloon with the felt-tip-pen as many little men as possible. The player who has the greatest number of men on the balloon - is the winner.

NIGHT ORIENTEERING

WHO IS IT?

NEWTON'S LAW

FIND THE PLACE

The chairs are put in a line with their seats facing opposite sides. The leader of the game takes a long stick and walks round all the players, who are sitting on the chairs. Then he strikes the floor with the stick near one of the players. This player stands up and follows the leader. So the leader walks round the chairs, strikes with the stick near the players and very soon he is followed by the whole suite of the players. The leader makes different movements and all the rest repeat them. Suddenly the leader strikes with the stick twice. This is a signal for the players to take their places as soon as possible. (It is not easy at all now, as the chairs stand with their seats facing different sides.) The leader tries to take one of the places himself. The player who doesn't manage to take a seat becomes the leader.

PUTTING A SHOT

CHAIN

JUMPERS

WHO IS THE DEFTEST?

Put the figures (toys) on the floor. As the music plays everyone walks around the circle, following the leader. When the music stops everyone must grasp the figure. A person who hasn't a figure is out. The number of figures should lessen every time. The winner is the person who stays till the end of the play.

HEN

HOW MANY CANDIES?

BLUE AND RED BALL

FEED A FRIEND

The players stand with their backs to each other. They hold fishing-rods in their hands. To the strings of the fishing-rods there attached the unwrapped bars of chocolate. The players' task is to eat the bar from the other player's fishing-rod as soon as possible.

BURGLAR

BAD PAINTERS

UNDERWATER SWIMMING

PUTTING A SHOT

Put a ping-pong ball on the edge of the table. The player is blindfolded. He/she stands with his/her back to the table. At the command he/she makes 5 steps forwards, turns around 3 times, comes back to the table and blows the ball off the table. Very often after the turning around the players lose their orientation. Then it's very funny to watch the player who tries to blow the ball off the place the ball has never been.

HOP-DOP

BUILDER

SCORE A GOAL

NIGHT ORIENTEERING

At the distance of 10m from the start line there stands a stool. The first players of the teams are blindfolded. At the signal they must run (go) round the stool and come back to the team. The second players in the teams are already blindfolded and they get ready to continue the game. While the player is running the team must support him/her crying c.f. "backwards", "forwards", "a bit to the right", "a bit to the left" etc. All the teams cry at the same time. So the player must sort out the exclamations addressed to him/her. When the last player comes back to the start line "day comes" for the team. The team to which "day comes" earlier wins the game.

WHO IS IT?

NEWTON'S LAW

FROM HUMMOCK TO HUMMOCK

HOLD THE HANDS

Draw 2 lines at the both ends of the playground. The distance between the lines is 15-20m. The teams with equal number of players stand at the first line at both ends of the playground. On the second line in front of each team there stands a little flag. At the signal the first player of each team runs round the flag, returns to his/her team, takes the next player by the hand and they run round the flag together. Then they run to their team, take the third player, then the fourth etc., until they have all the players of their team in the chain. The players mustn't break their chain. The team which finishes the run the first wins.

CHAIN

JUMPERS

WHAT'S BEHIND THE BACK?

HEN

The object of the game is to write a word as legible as possible with the felt-tip-pen tied to the foot.


BAD PAINTERS

BLUE AND RED BALL

RUNNERS

BURGLAR

The players are given a bunch of different keys and a padlock. The object is to fit the key and to unlock the padlock as fast as possible.

HOW MANY CANDIES?

UNDERWATER SWIMMING

THE MOST PRACTICAL GENTLEMAN

CHAIN

In a fixed time the player must make a chain of the paper clips. The player whose chain is the longest wins the game.

BUILDER

SCORE A GOAL

SPIDER

WHO IS IT?

Everyone takes a sheet of paper and at the top of it draws the head either of a men, an animal or a bird. Then the sheet must be folded so as the drawn head can't be seen, except a little part of the neck. Then this drawing is passed to the player next to. Now every player has a new sheet with the picture he/she hasn't seen yet. He/she continues drawing. Now everyone draws the body then folds the paper and again passes it to the player next to. At last must be drawn the low extremities. And now unfold the picture and let you be surprised at seeing a creature you've got!

NEWTON'S LAW

FROM HUMMOCK TO HUMMOCK

IN THE STATE OF WEIGHTLESSNESS

HOP-DOP

All the players (any number of them) are divided into 2 teams and then sit at the table facing each other. One group is given a little coin. The leader of this team must give the coin to one of his partners. He must do it imperceptibly. At the command "Hop" of the opposite team the coin must be shown over the table. At the command "Dop" - it is again hid under the table, where the players continue to pass it from hand to hand. At the command "Hands on the table!" the players put their hands on the table with the palms down. The leader of the opposite team must guess who has the coin between his/her fingers. If he/she guesses, the coin is passed to the opposite team and the game begins anew.

JUMPERS

WHAT'S BEHIND THE BACK?

THE MORE HASTE - THE LESS SPEED

HOW MANY CANDIES?

Under the ceiling there hangs a little transparent sac with candies. (Each candy is wrapped.) On the wall there is a poster, proposing the players to guess the number of candies in the sac. They write the proposed number of candies on the sheets of paper and put them into a little box, standing not far off the poster. (Sheets of paper and pencils are on the table near the poster.) At the end of the party the so-called "account committee", made of the participants of the party, calculates the number of candies in the sac and then "unseal" the box with the answers. The player who guessed the number or gave the similar answer gets a prize - the sac with candies.

UNDERWATER SWIMMING

RUNNERS

PAPER-BAGS

BAD PAINTERS

The players must draw any picture with the brush, having the boxing-gloves on their hands.

BLUE AND RED BALL

THE MOST PRACTICAL GENTLEMAN

MONGOLIAN GAME (TSOROG-BOMBOG)

JUMPERS

The players must make as many jumps with the skipping-rope as possible having the flippers on their feet.


SCORE A GOAL

SPIDER

SPOON

NEWTON'S LAW

Under the ceiling there hang some apples on the strings. The players are given the scissors. The players divide into pairs. The first player in each pair cuts off the apple, the second player tries to catch it into the hat (the hats are given to them beforehand). The difficulty is that it is prohibited to take the hat off the floor. The pair which manages to gather the greatest number of apples wins the game.

FROM HUMMOCK TO HUMMOCK

IN THE STATE OF WEIGHTLESSNESS

CENTIPEDES-2

BUILDER

In 1 minute time you are to build the highest possible tower, using 0,33 L cans. After the leader's signal the construction is stopped. If the tower goes to ruin and you have some more time, just begin from the very beginning. The number of points got by the players depends on the number of cans in the tower.

WHAT'S BEHIND THE BACK?

THE MORE HASTE - THE LESS SPEED

TWO BODIES ON THREE LEGS