THE FASTEST

The players are divided into 2 teams. Each team is given a sack with a shirt, a cap, a pair of boots and trousers. At the command the first player of each team runs to the sack, puts on all enumerated pieces of clothes, says "I'm the fastest", takes off the clothes, puts them back into the sack and runs to his team. The next player of each team does the same. The team which finishes the game the first is the winner.

DRAW A COW

DON'T DIE OF THIRST

POTATO IN THE SPOON

CUP AND BALL

It's an old French game with a cup and a ball. The object of the player is to catch the ball with the cup. Take a 40cm long lace and attach one end of it to the ping-pong ball with scotch. Another end of the lace is attached to the bottom of the plastic cup or tied to the handle of the cup. Several players participate in this game. They must toss the ball up and then catch it with the cup. The player gets a point each time he/she catches the ball. The ball is caught in turn. If one of the players doesn't manage to catch the ball, he/she passes it to the player next to. The player who has the greatest number of points is the winner.

WITH THE CLOSED EYES

DOLLS

SKITTLE

WIND UP THE CORD

Make a knot in the middle of the long cord. Attach a pencil to each end of the cord. Two players wind up the cord on their pencils. The fastest player becomes the winner. Instead of cord you may take thick string.


PANTOMIME

PUSS IN BUTS

RAFFLING THE PRIZE

CINDERELLA

Mix some peas, beans, lens, dried ash berries (not more than 3-4 kinds at a time). "Cinderella's" object is to sort this mix being blindfolded. The player who manages to sort this mix in the shortest period of time becomes the winner. Sometimes the players make mistakes - they put the corns to the wrong heaps. In these cases the players must be fined. The leader puts the wrong corns to the mix again.

SPOILED TELEPHONE-2

DASHING DRIVERS

TO BURST A RIVAL'S BALLOON

CATCH THE FISH

Put in a large cardboard box empty cans, old boots and cardboard fish. On each can, boot or fish there is a special little wire hoops. The fishing-rod is a long stick with the wire hook at the end. The hook is attached to the rod with the help of the thick string. The players catch the fish not seeing it (because it lies on the bottom of the box. The smaller is the hook on the fish, the bigger is the number of points written on it. The players catch the fish in turn. Each of them has only one minute to cope with it. The first player who has the necessary number of points is the winner. The players who catch a can or a boot loose half of their points.

SPOILED TELEPHONE-2

DASHING DRIVERS

TO BURST A RIVAL'S BALLOON

NOT WORSE THAN KANGAROO

Each player must cover the certain distance jumping with the small box or tennis ball between his/her knees. The time is noted down. If the ball or the small box falls down, the player places it between his/her knees again and continues to jump. The player who covers the distance in the shortest time is the winner.

DASHING DRIVERS

SPOILED TELEPHONE-2

FIND THE PLACE

POTATO IN THE SPOON

Each player must run a certain distance, holding a spoon with a big potato in it in the hand. The players run in turn. The jury notes down the time. If the potato falls down, the player must put it in the spoon again and continue his/her run. To run without a potato in the spoon means to break the rules. The player who covered the distance in the shortest time is the winner. The competition of 2 teams in this game may be more interesting.

PUSS IN BUTS

PANTOMIME

DISCOVERER

SKITTLE

The player stands at the chair, on which there is a skittle. Then he/she makes 8-10 steps forward and stops. Here the player is blindfolded and turned around for several times. Then he/she must make 8-10 steps backward to the chair and take a skittle. The player who manages to do it gets the prize.

DOLLS

WITH THE CLOSED EYES

HEAD, HAND AND FEET

RAFFLING THE PRIZE

The prize is raffled among 2 players. They stand facing each other, the prize is on the seat of the chair, standing in front of them. The leader begins to count: one, two, three... hundred; one, two, three... thousand etc. The object of the game is to grab the prize when the leader says "three" (not three thousand or three hundred).

DON'T DIE OF THIRST

DRAW A COW

LONG ARM

TO BURST A RIVAL'S BALLOON

The balloon is tied to the left leg of each of 2 players. The object of the game is to burst a rival's balloon with the right leg.


HOSTESSES

ARTISTS-VIRTUOSOS

POOR PIGGY

HOSTESSES

Two dolls lie in their cradles. Two players must wake up the dolls, do their morning exercises with them, wash their faces, clean their teeth, comb, make their beds, dress them, feed them, have a walk with them, play with them, wash their hands, feed them, undress them and sing a lullaby. The player who copes with the tasks the first is the winner.

SPOILED TELEPHONE-2

FIND THE PLACE

HOLD THE HANDS

DON'T DIE OF THIRST

You'll need a cardboard ring with the diameter of 3-5 cm. Attach the ring to the 1m. long stick. Place some bottles in the room. The object of the player is to put the ring on the neck of one bottle, holding the stick by the end. It'd be better to use in this game the beverages you drink in your company. These bottles would be the prizes.

PANTOMIME

DISCOVERER

NIGHT ORIENTEERING

DOLLS

There are 2 dresses and 2 headscarves on the chair. The player who is the first in putting on the dress and tying a scarf on his head is the winner.


WITH THE CLOSED EYES

HEAD, HAND AND FEET

PUTTING A SHOT

PUSS IN BUTS

The players are divided into two teams. Each team is given a pair of very big boots and a wide-brimmed hat. At the signal the players get on the boots, put on the hat, run to the little flag, take off the hat, make a bow, put on the hat again, return to their teams and give the hats and the boots to the next players in the teams.

DRAW A COW

LONG ARM

FEED A FRIEND

DASHING DRIVERS

Put the glasses or little buckets full of water on the toy cars. Tie the strings of 3-5 meters to the cars. At the command the players must wind the string on the stick so as to draw the cars to themselves. If the water in the glass (bucket) on one of the cars is splashing the leader loudly names the number of "the driver". This "driver" stops winding for a second. The player who is the first to draw the car to himself (not having splashed the water) is the winner. He gets the prize.

ARTISTS-VIRTUOSOS

POOR PIGGY

WHO IS THE DEFTEST?

ARTISTS-VIRTUOSOS

Tie a felt-tip-pen to a ski stick. The task is to draw something or to write a text. (Do not put the stick on the shoulder!) The player who fulfils the task the fastest and the most accurate gets the prize.

FIND THE PLACE

HOLD THE HANDS

HOP-DOP

DRAW A COW

The players must draw a cow being blindfolded. At first they draw the eyes, then drop the hand and make a pause, then draw the snout, drop the hand, make a pause and draw the horns etc.


DISCOVERER

NIGHT ORIENTEERING

WHO IS IT?

WITH THE CLOSED EYES

With the thick mittens on the hands try to guess what object do you hold.


HEAD, HAND AND FEET

PUTTING A SHOT

CHAIN

PANTOMIME

Get ready as many different articles as there are the players. Take any articles you like - a piece of soap, a pen, a sponge, a candy, a balloon etc. Do not show all these articles to the players. Write the name of each article on the sheet of paper. Fold up all the sheets of paper so that the players cannot see what is written on them. Each player draws out a sheet of paper. With the help of pantomime the players must show what is written on their sheets of paper. All the rest players try to guess what kind of article is represented to them. The player who guesses what kind of article it is gets this article as a prize.

LONG ARM

FEED A FRIEND

BURGLAR

SPOILED TELEPHONE-2

This game is well-known to many people. The players must transmit a complicated phrase to the last player in the row. Usually when the phrase comes to the last player it is distorted. There is a similar game. But instead of the phrase, the players transmit a drawing. The first player draws an arbitrary object on the sheet of paper. The second looks at it for 10 seconds, then draws the similar object on his sheet of paper, shows it to the third etc. Then the players compare the first drawing with the last.

POOR PIGGY

WHO IS THE DEFTEST?

HEN